Once I had a respectable boat on my hands, catching the wind in my sails and cruising across the ocean felt pretty good-relaxing, even. The boat-building system allows for some creativity in how you want to put together your craft-I was able to eventually add multiple decks, sails, and defensive spikes to create a pretty big, if slapdash, vessel. Maybe something a little more robust, too, in order to survive the increasingly treacherous water hazards that will likely come up later. The next island, in all likelihood, will contain more resources that will allow you to keep Kara fed, as well as start building out her boat into something a little more efficient. From there, your goal is to head towards the next procedurally generated landmass that makes up Windbound's archipelagic world and hopefully find a way to get back to your people. She wakes up on a tiny island, which barely has enough resources for you to build a basic canoe to row your way outta there. You start the game as a woman named Kara, who is shipwrecked and separated from her clan. Windbound structures its survival as a single-player rogue-lite, much like Don't Starve. Alright, alright-Windbound is a third-person survival game, the kind where resource gathering and crafting tools and supplies to stay alive are the main concerns that dominate the second-to-second gameplay loop. Neither of those games are like Windbound either. Windbound is the second release from 5 Lives Studios, a team of Australian developers who previously released Satellite Reigns, a spiritual successor to the much-loved Syndicate games. Actually start playing Windbound, however, and it's quickly very clear that despite those stylistic influences, it plays nothing like a Zelda game. Watch a video of Windbound in action, and seeing its focus on sailing through vast oceans might instead remind you of another Legend of Zelda game- Wind Waker. There’s no way, for some reason, to easily switch between the two.Look at a screenshot of Windbound and its art direction (a vibrant, watercolour style), will likely remind you of a very well-loved Legend of Zelda game- Breath Of The Wild. Kara has to stand up in the boat and completely dismantle the mast every time. You can row to move right along-watch that stamina-but one does not simply start to row with the sail. It is possible to starve to death on your boat due to the wind not helping you get to an island with food. In keeping with the survivalist theme, the wind doesn’t always cooperate with your sail. Sailing is slower here than it was in The Legend of Zelda: Wind Waker, and that’s seriously saying something. Naturally, the food only spoils at the worst time imaginable.īut as I was saying, now Kara needs to sail, and what a tedious, arduous chore this is. Kara doesn’t like it, but it’s either that or letting food go bad on accident or waiting half a day for it to cook over a campfire. At the rate it spoils vs the length of time it takes to cook it, it’s better to eat it raw anyway. Cooking the meat doesn’t help too much either. Sure, these mushrooms have been growing on a tree for months now, but now that you’ve plucked them, they’re going to go bad in roughly 15 minutes. While you can bring food with you on the boat to keep your stamina up, food spoils incredibly quickly. My goal was to find every piece of food, craft every bit of gear, explore every island, you name it. As a result, I spent hours on the first Chapter, and only some of that was due to dying and restarting. I had to know what happened to Kara, and I had to know more about where she was. Everything about it was so beautiful and mysterious. I took my time exploring the islands, crafting everything I could, figuring out the best hunting methods, etc. When I first started my journey with Windbound, I was enamored with this world Kara was in. You have to start completely over with Chapter progression as well, but more on that in a moment. But any progress you made with gathering materials or building your boat are gone. She has lost everything except what she has on her person. If Kara dies and you’re playing on the normal mode, she goes back to Chapter 1, standing in front of the glowing portal. Should also mention that this is where the rogue-lite elements come in.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |